Senior WebGL/Three.js/Babylon.js Developer – Bengaluru

Senior WebGL/Three.js/Babylon.js Developer – Bengaluru

Full Time
Bengaluru, India
Posted 3 weeks ago

Job Description

Role Overview:

We’re hiring a WebGL/Three.js Engineer who is passionate about 3D rendering and browser-based visual experiences. This is a hands-on WebGL/Three.js role where you’ll own the rendering pipeline – from 3D asset ingestion to advanced shaders and real-time lighting.

You will build high-performance, photorealistic, and smooth 60fps experiences across devices, crafting custom rendering solutions that push the limits of WebGL.

What You’ll Build:

1. 3D Rendering & Visualization

  • Develop and optimize real-time 3D viewers running at 60fps across all devices
  • Implement advanced rendering: PBR, IBL, shadows, reflections
  • Create custom shaders for metals, glass, fabrics, transparency, and complex materials
  • Build dynamic lighting systems for photorealism
  • Implement AR placement and real-world environmental rendering
  • Add post-processing effects: bloom, AO, depth of field, color grading
  • Build interactive 3D configurators with real-time customization.

2. Performance Optimization

  • Optimize 3D asset loading for near-instant initial render
  • Implement LOD systems, shader optimization, and efficient resource usage
  • Use compression pipelines: geometry, textures, KTX2/Basis
  • Implement frustum & occlusion culling, instancing, and batching
  • Profile GPU memory, draw calls, and shader performance
  • Build adaptive quality settings based on device capabilities

3. 3D Asset Pipeline & Tools

  • Build loaders/parsers for glTF, USDZ, OBJ, FBX
  • Implement asset optimization: UV mapping, normal maps, texture atlasing
  • Create mesh-processing tools: decimation, smoothing, tangents
  • Build progressive loading, caching, and streaming systems
  • Develop debugging and visualization tools for asset inspection

4. Interactive Controls & UI Features

  • Implement camera systems: orbit, pan, zoom, animated transitions
  • Build gestures for mobile: pinch, rotate, drag
  • Create 360° product viewers with fluid interactions
  • Add hotspots, annotations, measurement tools, and view presets
  • Enable screenshot and recording functionalities

5. WebXR & AR Experiences

  • Implement WebXR VR/AR experiences directly inside browsers
  • Build AR Quick Look integration for iOS
  • Integrate AR.js / 8th Wall for seamless web AR
  • Implement environment lighting estimation and hit testing
  • Build cross-platform AR for iOS + Android

6. Graphics Systems Architecture

  • Architect custom WebGL rendering solutions from scratch
  • Build material/shader libraries and rendering modules
  • Create scene graph management systems
  • Build modular systems with reusable rendering utilities
  • Design APIs for frontend integration and customization

Technical Stack:

1. Graphics & Rendering

  • WebGL 1.0/2.0, OpenGL ES, GLSL
  • 3D formats: glTF 2.0, USDZ, OBJ, FBX, Collada
  • Tools: Blender, RenderDoc, Spector.js
  • Texture tools: Sharp, ImageMagick, compression utilities

2. Frontend & Web

  • JavaScript / TypeScript
  • React, Next.js, familiarity with Vue
  • Webpack, Vite, Rollup
  • Jest, Cypress

3. Performance

  • Chrome DevTools, WebGL Inspector, GPU profilers
  • Draco, meshoptimizer, KTX2/Basis
  • Cloudflare, AWS CloudFront

4. Collaboration

  • Git/GitHub
  • Technical documentation: shaders, specs, APIs

What We’re Looking For:

1. Must-Haves

  • 5-8+ years in graphics programming with deep WebGL/Three.js knowledge
  • Strong understanding of the full rendering pipeline
  • Expert in GLSL: vertex, fragment, compute shaders
  • Mastery of PBR, material systems, and physically accurate lighting
  • Proven experience building high-performance 3D web apps
  • Strong JavaScript/TypeScript skills
  • Solid understanding of 3D math: matrices, vectors, quaternions
  • Experience with 3D formats, UV mapping, texture workflows
  • Ability to debug GPU issues and optimize across browsers/devices
  • Ability to build custom WebGL engines from scratch

2. Highly Desirable

  • Experience with Three.js/Babylon.js (plus, not required)
  • E-commerce and 3D configurator experience
  • WebXR development experience
  • Strong mobile optimization knowledge
  • Experience with GPU compute, GPGPU
  • Familiarity with Unity/Unreal internals
  • Background in advanced rendering research
  • Knowledge of ray tracing, path tracing
  • Experience with photogrammetry or 3D scanning
  • Open-source graphics contributions

Technical Challenges You’ll Tackle:

  • Achieving photorealistic 60fps rendering on mobile browsers
  • Sub-second loading for complex 3D models
  • Realistic shaders for different materials (jewelry, fabric, metal, glass)
  • Adaptive rendering across low-end to high-end devices
  • Seamless AR blending of virtual + real environments
  • Managing thousands of product SKUs with diverse materials
  • Debugging GPU issues across browsers, devices, and GPU vendors

Location & Work Culture:

  • Bengaluru (HSR Layout)
  • 6 days a week, (5 days-in-office, Saturdays WFH)
  • Culture: performance-focused, graphics craftsmanship, high attention to detail
  • Small, senior engineering team with deep expertise
  • Access to GPUs, testing devices, and 3D tools

SF002

Please follow and like us:

Job Features

Job Category

Information Technology & Services

Apply Online

Leave a Reply

Your email address will not be published. Required fields are marked *